RTS games have always been about juggling multiple things at once - building, managing resources, controlling armies - but have they gone too far? Some say modern RTS games are harder to get into than ever, with deep mechanics, huge battles, and economy systems that overwhelm new players.
Would a simpler RTS bring more people into the genre, or is complexity the whole point? Are there any recent RTS games that actually strike the right balance between depth and accessibility, or is this just the way it is?
Would a simpler RTS bring more people into the genre, or is complexity the whole point? Are there any recent RTS games that actually strike the right balance between depth and accessibility, or is this just the way it is?