Since yesterday evening i’ve been stuck in one 4v4 RTS match and honestly team games bring better vibes more than stressful 1v1s. In 1v1 every mistake feels personal😂. One small error and somebody starts typing “gg ez” immediately. At least in team games you can blame your teammate. Plus the...
I remembered how mercenary units used to cause serious issues amongst my friends during old RTS matches 😂. One guy would suddenly hire one overpowered nonsense unit and destroy everybody’s hard work instantly. But honestly i still like the idea. It adds unpredictability to matches. The annoying...
The hardest faction i ever tried mastering was Zerg in StarCraft. Everything was too fast. You look away one second and your whole economy is gone. 😂 Some people make hard factions look easy online but once you try it yourself, there is respect immediately.
Honestly factions should have mostly different units. If everybody shares the same soldiers with tiny changes, What's the point again? One reason Red Alert still gets my attention today i because Allies and Soviets actually felt different. This copy-paste faction style modern devs that they do...
I was just checking one old Warcraft III replay and honestly the Undead faction still has the craziest vibes I've ever seen in RTS. Everything about them looked wicked in a cool way 😂. There are skeletons everywhere, creepy buildings, strange sounds, that’s evil energy. Even their music used to...
I've been replaying one old Red Alert map and honestly, symmetrical maps are starting to bore me. Every side is too equal and too predictable as well. I like when one player starts near water or one dangerous hill. It makes the whole thing feel more alive. These modern RTS games want everything...
I completed a long session of Total Annihilation and honestly I don’t think RTS games can ever be perfectly balanced. Our creativity will always break the balance somehow. Even if devs try their best, players will always discover one dirty combo that changes everything. The imbalance is what...
Like in Command & Conquer: Red Alert 2, Soviet vs Allies felt totally different. The uniqueness is when your strategy itself must change, not just your skin or color palette. That’s real identity in RTS.
I stepped out to buy me a recharge card and remembered how in Age of Empires II I always picked Britons first. Not even for the skill,.I just love doing it. Longbowmen felt like a safe choice for beginners. Most people naturally gravitate to Humans first in RTS because it feels familiar. Even...
I watched the old ladder replays of Warcraft III: Reign of Chaos and I still think Undead was slightly bad back then. Some factions just feel like they came with premium advantage package. Every RTS has that one faction everybody secretly avoids online.
I just finished one long match in StarCraft II around 2am and honestly I’m starting to think that 3 balanced factions is the real thing. When games start adding 10+ factions, everything just becomes a big confusion. With 3 factions, you can actually learn matchups properly and still have life...
I was just watching one RTS tournament replay and honestly high ground advantage should exist in every strategy game. So, if my army climbs the hill first, give me the reward. Games like Company of Heroes 2 made positioning feel important and tactical as well. Such that if there is a careless...
I was arguing online about counter systems with a friend and honestly rock-paper-scissors balancing is necessary. Without proper counters, one nonsense overpowered strategy will ruin everything. Strategy games become boring once every unit can do everything. Then what’s the point of thinking?
It's the Mammoth Tank from Command & Conquer. Watching that thing move into battle gives me happiness back then. The sound effects alone carried a lot of authority. Some RTS units just have natural vibes honestly. Games now have graphics but old unit designs had personality. i miss when simple...
I’ve been replaying Warcraft III: The Frozen Throne and honestly, the units gaining experience during matches just makes everything sweeter. Leveling systems make battles memorable instead of random soldiers dying everywhere.
The last time I played StarCraft II, one guy kept kiting my slow units and it was so annoying. Everytime I almost catch up on his army, they move back a little and keep shooting. My mouse nearly flew across the room because of frustration.🤣 Kiting is impressive until it happens to you. Then...
I just finished one RTS match now and honestly, I don't trust people that mass-produce only one unit type. One guy spammed the tanks from beginning to end in Supreme Commander, it worked and that annoyed me more. For me, diverse armies just feel cleaner.
I’ve been watching old Command & Conquer: Generals clips and superweapons are honestly pure chaos. That nuclear siren alone used to make me panic back then. They are fun until you become the victim. Just a missile can wipe out your entire hard work.
I was just replaying Company of Heroes and honestly, fog of war must never disappear from RTS games. Without it, where’s the tension? Half the fun is being scared of what you can't see. One wrong movement and boom, the enemy tanks were already waiting. I remember one match where everybody...
I've been thinking about those annoying early-game scout rushes in Age of Mythology. One guy attacked me before I even finished building the house properly. So, defending early aggression is more stressful than the actual thing sometimes.
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