We've talked about this on the podcast a few times. It seems like a lot of games are abandoning campaigns and focusing purely on multiplayer despite evidence that the typical RTS gamer wants a campaign first and foremost. I asked the question on Reddit a couple of weeks ago and the results are compelling:
78.3% of 1136 responders said that a single player campaign is more important that multiplayers. That's pretty decisive. So why are so many developers focused on making multiplayer over campaign?
78.3% of 1136 responders said that a single player campaign is more important that multiplayers. That's pretty decisive. So why are so many developers focused on making multiplayer over campaign?
