Caius
Reading the Manual
- Joined
- Nov 9, 2026
- Messages
- 1
Hi all, I'm Caius. I make a browser strategy game called Legend of Gods, and I'd like your opinion on one design choice. Your hero and army fight turn-based battles on a grid, but the world around them is persistent and shared, and your town keeps producing while you're offline.
Does the turn-based part sit well next to town building and trading, or would you rather have them kept apart? And what makes you drop a strategy game in the first ten minutes?
It's free with optional purchases and runs in the browser on desktop and phone. I'm building it on my own and it's much bigger than I planned, so any feedback or help is welcome: Play Legend of Gods - Free Browser Strategy MMO
Caius
Does the turn-based part sit well next to town building and trading, or would you rather have them kept apart? And what makes you drop a strategy game in the first ten minutes?
It's free with optional purchases and runs in the browser on desktop and phone. I'm building it on my own and it's much bigger than I planned, so any feedback or help is welcome: Play Legend of Gods - Free Browser Strategy MMO
Caius