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General Turn-based grid battles inside a persistent browser world: does that work for you?

General game-related topics that don’t fit elsewhere.

Caius

Reading the Manual
Joined
Nov 9, 2026
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Hi all, I'm Caius. I make a browser strategy game called Legend of Gods, and I'd like your opinion on one design choice. Your hero and army fight turn-based battles on a grid, but the world around them is persistent and shared, and your town keeps producing while you're offline.

battle.webp


Does the turn-based part sit well next to town building and trading, or would you rather have them kept apart? And what makes you drop a strategy game in the first ten minutes?

town-v2.webp


It's free with optional purchases and runs in the browser on desktop and phone. I'm building it on my own and it's much bigger than I planned, so any feedback or help is welcome: Play Legend of Gods - Free Browser Strategy MMO

Caius
 
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