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Al

Hello, I'm Al
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Falling Frontier Dev Update: Combat Overview

Hi all, I wanted to take some time to give you a preview of what combat will look like in Falling Frontier. If you happened to read my development update from November, you know that the combat system has gotten a lot of development attention, and has moved from an arcade style system to a simulated system, complete with munitions firing, explosions, and ships breaking apart.

As it exists now, Falling Frontier’s combat is broken up into what I would define as 4 distinct phases. These phases are all being played out in real time, and what determines the phase you’re in will be a mix of information, distance, and armament. Here’s a general breakdown of what each phase looks like and what you can expect to see.

 
That shift from arcade shooting to full simulation in Falling Frontier actually sounds like the right move. Space battles should feel tense, not like fireworks. I was arguing with a friend about strategy games losing depth these days. There is a need for details and that is what keeps players invested long term.
 
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