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General Do You Prefer Fixed or Random Hit Chances in Turn-Based Games?

General game-related topics that don’t fit elsewhere.

Al

Hello, I'm Al
Critical Moves Host
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Hit chance percentages in turn-based games are one of the biggest love-it-or-hate-it mechanics out there. Some players thrive on the chaos, where a lucky shot can turn the tide (or a missed 95% chance makes them want to uninstall). Others prefer pure strategy - no randomness, just decisions and consequences.

So which system makes for the better game?
  • No RNG, just tactics – Games like Into the Breach and Chess leave nothing to chance. Every move is about positioning, prediction, and control. No bad rolls ruining your perfect plan.
  • RNG and calculated risks – Games like XCOM and Battle Brothers bring the highs and lows of chance. That 20% desperation shot landing? Incredible. That 99% miss losing you a campaign? Devastating. But would it be the same without it?
Where do you stand? Do you prefer absolute control, or does the randomness add the kind of unpredictability that makes strategy games exciting?
 
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