Hit chance percentages in turn-based games are one of the biggest love-it-or-hate-it mechanics out there. Some players thrive on the chaos, where a lucky shot can turn the tide (or a missed 95% chance makes them want to uninstall). Others prefer pure strategy - no randomness, just decisions and consequences.
So which system makes for the better game?
So which system makes for the better game?
- No RNG, just tactics – Games like Into the Breach and Chess leave nothing to chance. Every move is about positioning, prediction, and control. No bad rolls ruining your perfect plan.
- RNG and calculated risks – Games like XCOM and Battle Brothers bring the highs and lows of chance. That 20% desperation shot landing? Incredible. That 99% miss losing you a campaign? Devastating. But would it be the same without it?