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General Do Quick Time Events Still Belong in Action Games?

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General game-related topics that don’t fit elsewhere.

Al

Hello, I'm Al
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I hate Quick Time events. "Mash X to stay alive." No skill, no finesse, just hammering away at the buttons until the event is over. I often think of it as lazy game design and that there must be a better way to present an event such as this.

In the God of War series every boss fight ended with a QTE finisher. Rip off heads, gouge eyes, mash circle to brutally execute gods. It became a signature of the series until the 2018 reboot thankfully ditched them for good. The Siper-Man game from 2018 often triggered QTEs mid-action. They were mostly just there to keep cutscenes interactive, not challenging.

What do you think of QTEs? Love them? Hate them? Do you have any examples of good ones?
 
QTEs can be very annoying but sometimes they work if used properly. In God of War, those brutal finishers actually felt cinematic. The only problem is that many developers abused the mechanic later.
 
QTEs can be very annoying but sometimes they work if used properly. In God of War, those brutal finishers actually felt cinematic. The only problem is that many developers abused the mechanic later.
Pressing a random button on the screen is not a skill, it's a reflex test. And if you miss it, you would repeat the long scenes again. I don't think I have that patience. If the combat is not strong, don't hide it with cinematic tricks. This is exactly why I stopped enjoying some action games
 
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