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General Turn-Based vs. Real-Time Grand Strategy – Which Do You Prefer?

General game-related topics that don’t fit elsewhere.

Al

Hello, I'm Al
Critical Moves Host
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Grand strategy and 4X games usually go one of two ways: slow, deliberate turn-based gameplay or real-time chaos with a pause button to keep things from spiralling out of control. Both have their strengths - and both have their frustrations.
  • Turn-Based (Civilization, Old World, Master of Orion) – Every action is deliberate, and you have all the time in the world to plan your next move. No rushing, no panic, just pure decision-making. But does it sometimes feel too slow?
  • Real-Time with Pause (Stellaris, Crusader Kings, Europa Universalis) – The world moves whether you’re ready or not, making diplomacy, warfare, and crisis management feel more organic (and stressful). But does it ever feel like you're just spamming the pause button?
Which format do you prefer? Does real-time strategy add to immersion, or do you think turn-based games offer a better balance of depth and control?
 
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