The Total War series has been a pillar of strategy gaming for decades, from the groundbreaking days of Rome: Total War and Medieval II to the massive success of Total War: Warhammer. But has Creative Assembly lost its way? In this episode of Critical Moves Podcast, Al, Nuno, Joe, and Tim dive into the franchise’s past, present, and future - debating whether Total War is still the best in the genre or if it has become stuck in its own formula.
Did Total War peak with historical titles? Nuno argues for Rome: Total War, while Total War: Warhammer gets credit for meaningful faction diversity.
What went wrong? The team critiques Total War: Pharaoh and Thrones of Britannia, questioning Creative Assembly’s recent direction.
Innovation or stagnation? Al calls out CA for re-skinning old mechanics, while Tim suggests a radical real-time campaign mode.
What’s next? The team speculates on Total War: Warhammer 40K, Total War: Star Wars, and the need for a new engine.
If you’ve ever loved Total War or felt frustrated with its direction, this episode is for you. What’s your take - does Total War need to evolve, or is it still the king of strategy games?
Listen on Spotify, Apple Podcasts, or Amazon Music. Or find us on your preferred podcast service by searching Critical Moves Podcast.




If you’ve ever loved Total War or felt frustrated with its direction, this episode is for you. What’s your take - does Total War need to evolve, or is it still the king of strategy games?
Listen on Spotify, Apple Podcasts, or Amazon Music. Or find us on your preferred podcast service by searching Critical Moves Podcast.