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Discussion Episode 16: Why AAA Studios Abandoned RTS

Critical Moves

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Real-time strategy games once dominated the gaming scene, with classics like Command & Conquer, StarCraft, and Warcraft 3 defining entire generations of gamers. But in 2024, AAA studios seem to have all but abandoned the genre. Why has this happened, and is there a way forward for big-budget RTS titles? In this episode of Critical Moves, hosts Tim and Al dive deep into the decline of AAA RTS games, dissect failed releases like Homeworld 3 and Age of Empires 4, and explore how indie developers could be the last hope for RTS fans.

🔥 AAA RTS Decline: The hosts dive into the failure of major titles and discuss whether shifting player habits and market trends are to blame.
🔥 Innovation Stagnation: Tim and Al examine how AAA RTS games have failed to innovate, with stale mechanics and a reliance on remasters and sequels.
🔥 The Indie RTS Future: Despite the struggles of big studios, indie developers like those behind Sanctuary: Shattered Sun and Falling Frontier are breathing new life into the genre.
🔥 Warhammer 40K’s Potential: Could Dawn of War 4 be the game that revitalizes AAA RTS development? Tim and Al pitch their vision for the game.

This episode is essential for any strategy game enthusiast, from nostalgic RTS fans to those eager to explore the innovative future of indie strategy games. Tune in for an insightful discussion about the past, present, and future of RTS gaming.

Listen on Spotify, Apple Podcasts, or Amazon Music. Or search Critical Moves Podcast on your preferred podcast platform.

 
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