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General Best Turn-Based War Games?

General game-related topics that don’t fit elsewhere.

Al

Hello, I'm Al
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Not all turn-based strategy games are about blasting aliens or fighting dragons. Some go all-in on military realism, where logistics matter as much as firepower and a single bad decision can ruin an entire campaign. If you’ve ever agonized over whether to push forward or dig in, you know exactly what I’m talking about.

So if we’re talking proper war games - where positioning, supply lines, and historical accuracy actually mean something - what’s the best of the bunch?
  • Panzer Corps delivers classic WW2 hex-based strategy with accessible but deep tactical gameplay. It’s basically Panzer General reborn, and for some, that’s all they need.
  • Unity of Command forces you to actually think about supply lines instead of just sending units forward. Run out of logistics, and suddenly that offensive push isn’t looking so good.
  • Combat Mission blends turn-based planning with real-time execution, meaning you set your orders and then just watch things play out - sometimes exactly as planned, sometimes in a total disaster that was entirely your fault.
  • Flashpoint Campaigns: Red Storm is for those who like their Cold War gone hot, with asymmetric warfare, command delays, and the constant fear of escalation.
Or maybe there’s another game that does military strategy better - something old-school, obscure, or criminally underrated. Which turn-based war game gets it right, and why?
 
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