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General Base Building vs. Tactical RTS – Which Do You Prefer?

General game-related topics that don’t fit elsewhere.

Al

Hello, I'm Al
Critical Moves Host
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Do you like the long game - setting up an economy, teching up, and building a base that actually feels like something worth defending? Or do you prefer jumping straight into the action, where every unit counts and there's no time for turtling behind walls?

Classic RTS games leaned hard into base building, while modern titles often focus on smaller-scale, tactical combat. Which style do you think makes for the better RTS experience? And is there a game that strikes the perfect balance between the two?
 
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